I have worked as an Instructor as a Facade Building Environment Material Artist. As a part of my comprehensive workflow knowing of 3d modeling and Photoshop and Substance from working in the games industry in Los Angels as an Environment & Material Artist I do buildings and substance designer buildings with related to building materials in mind. As an Environment Artist I take pride in my work and enjoy making buildings and materials for buildings in Substance Designer, Maya, ZBrush and I specialize in Buildings and Building Materials as well as Building Facades.
Project Titan with Epic Games is a massive undertaking like no other before and is a team effort in this big collaborative project. Over 2000 people are working on it. My Role was in the Tropic Region, specifically the Pyramids and Living Root Tree Bridge. I worked on it for 10 weeks and is yet to be released.
Worked on and built 6 environments for Street's Disciple a PC Steam Game as an Environment Artist
3D Environment Artist and Material Designer
Frog Invasion Games
Worked on and built Submergearia Waters Mobile Game at
www.FrogInvasionGames.org
At Fiat Chrysler on creating HMI’s (Human Machine Interface) for Instrument Clusters, GUIs (Graphic User Interface)
Video game art for a game called “Kinship” made in Unity
Working with the team on a car configurator VR project using the HTC Vive and Unreal Engine 4
As an instructor with the industry leaders in online tutorials I created a course called “Modeling and Texturing a Next-Gen Building for Games in 3ds Max”.
-I’m proud to be part of a huge family of Volunteer CA’s to help out with the events, session and anything else helping it run smoothly making it the biggest and best gaming convention in the world.
http://www.gdconf.com/